

The collection is supplied by default with PCSX2 starting with version 1.3.0 (see the most recent development builds). It's also associated with a configuration file GSdx_FX_Settings.ini that can be modified by the user. This is a collection of shaders included in GSdx.fx file. You can find a number of shader.fx files created by the community in this forum post.Try to fiddle with settings until you find the one that better suits your need for a particular game. On low end systems the combined use of Fx Shader and FXAA and/or a high custom resolution can hinder rendering speed. Enable the Use FX Shader checkbox in the GSdx settings.Enable the external shader in GSdx using one of the three methods below:.Rename the extracted file to shader.fx (remember to back up the existing shader.fx file in case you will want to restored it later).Note that from PCSX2 version 1.3.0 the shader should be placed in a special shaders folder instead of the root folder. Extract the *.fx file inside your PCSX2 directory (where the main executable file is located).Download your shader of choice (see list of shaders bellow).Make sure you have GSdx version 0.1.16 or higher. This feature is only available for Windows users with graphics cards supporting Dx10 or higher. Unpack Reshade framework into a folder of its own somewhere, away from the game directory.Since January 2014, GSdx supports the use of an external file ( shader.fx) as additionally loaded shader program, alongside with the FXAA shader. In this guide we'll be setting up Sekta's SweetFX settings, which simply apply a LUT (Lookup Table) to the game to make it slightly more colorful with virtually no overhead at all by mapping certain colors to other colors. This includes things such as color- and gamma-correction, anti-aliasing (smaa/fxaa), sharpening etc. Hopefully this is helpful for someone.įirst off, for those who do not know, ReShade/SweetFX is a tool that applies post-processing graphical filters to games running dx9/dx11 letting you tune the visuals of a game further with (relatively) low overhead. Since there was talk about ReShade/SweetFX when I joined the ventrilo chat yesterday and since I know getting ReShade and/or SweetFX running with ESO is somewhat less straightforward than for most games, I thought I'd post a guide for it here along with my own SweetFX preset.
